Description of Swipe Dungeon
This game is designed to be challenging, as a roguelike, you will die frequently! While you may get lucky sometimes and discover especially powerful weapons, spells or potions to carry you through - in the end it will largely come down to skill. To progress to each boss you will have to improve!
- Each enemy has a unique behaviour it follows. Some of these are simple while some are more complex. In order to take less damage you'll have to observe how each works. This brings a puzzle-like skill to encounters.
- On each turn you can choose to attack, run, reposition, cast a powerful spell, heal or drink a useful potions. Each option is not always available to you causing tactical skill-based combat.
- You can choose to play this game in two ways, firstly as a traditional turn based roguelike or with time limited turns, leading you to think on your feet and not always be able to think quick enough to make the optimal move.
This game has no p2w elements and we plan to keep it this way. There are some ads but viewing each is voluntary (and hopefully tasteful).
FEATURES
- Procedurally generated dungeons
- 8 Unique enemies
- 31 Rooms with near infinite variations
- 17 Different consumables including a variety of awesome spells, potions and foods
- 6 Unique types of weapons with variations of different power and rarities
- 13 Unlockable per-life skills causing different changes to your tactics each play-through
- Complex boss levels
- No pay to win options
- Traps, Chests and many other interactable objects
- An additional challenge fast paced game mode
HELP US TO IMPROVE THIS GAME
- We really want to make this a game that people can get hours of fun out of, with this in mind we need your help. Help us improve the game by emailing or otherwise getting in touch with any improvements! [NoisyLeaf@hotmail.com]
- If the game crashes please report it with as much information as you can - these issues are practically impossible to solve otherwise.
Thanks, we hope you enjoy!
- Each enemy has a unique behaviour it follows. Some of these are simple while some are more complex. In order to take less damage you'll have to observe how each works. This brings a puzzle-like skill to encounters.
- On each turn you can choose to attack, run, reposition, cast a powerful spell, heal or drink a useful potions. Each option is not always available to you causing tactical skill-based combat.
- You can choose to play this game in two ways, firstly as a traditional turn based roguelike or with time limited turns, leading you to think on your feet and not always be able to think quick enough to make the optimal move.
This game has no p2w elements and we plan to keep it this way. There are some ads but viewing each is voluntary (and hopefully tasteful).
FEATURES
- Procedurally generated dungeons
- 8 Unique enemies
- 31 Rooms with near infinite variations
- 17 Different consumables including a variety of awesome spells, potions and foods
- 6 Unique types of weapons with variations of different power and rarities
- 13 Unlockable per-life skills causing different changes to your tactics each play-through
- Complex boss levels
- No pay to win options
- Traps, Chests and many other interactable objects
- An additional challenge fast paced game mode
HELP US TO IMPROVE THIS GAME
- We really want to make this a game that people can get hours of fun out of, with this in mind we need your help. Help us improve the game by emailing or otherwise getting in touch with any improvements! [NoisyLeaf@hotmail.com]
- If the game crashes please report it with as much information as you can - these issues are practically impossible to solve otherwise.
Thanks, we hope you enjoy!
Additional Information